The DLC is live boys!

Aye, after months of hard work the free DLC is now available for download on the Xbox Live Indie Games channel!

As previously stated the new content brings a storyline, boss challenges, a mini map navigation system, 11 new environments, more awards to unlock, additional slash moves and plenty of other improvements.

Go ahead and enjoy the treat – we look forward to hearing your impressions!

TwinBlades_1

Edit: The DLC has also hit the app store, ready your iPhones!

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The Ghost HUD

Yes, the DLC is on its way. The peer review of the XBLIG version is roughly 85% complete and the iPhone version is still making its way to you.

In the meantime I’d like to introduce you with a neat little feature we haven’t mentionned before: you will now be given the opportunity to set the level of transparency of the HUD all by yourself!

tb_hud

In the story mode we have de-zoomed the action slightly in order for the nun not to overlay with the controls too much. But for those of you who can find the controls solely with the Force™ rather than relying on your good old eyesight will be pleased to know that you can make the bottom-screen icons completely disappear if you so wish!

Oh yes, you can also adjust the level of the in-game sounds and music separately as well. But who would ever want to lower the sound of an imploding zombie head I wonder.

And as a special treat I’ve also added a screen of one of the new environments at night time – featuring what seems to be the most popular weapon of all: the flame-thrower of course!

Screenshot1

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DLC trailer of Twin Blades up on youporn

The trailer is live with footage of the update content of Twin Blades, showing off slaaaaaash combos! (applause) The mini map! (applause) New environments! (applause) The story mode! (applause) Badass bosses! (booo)

Let us know what you think of the new content in the comments!

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An update on the update

Twin Blades’ update is coming end of march (of this year) on XBLIG and the App store, and we’ve got a screenshot to prove it, featuring the second boss in its dedicated arena!

tb_update01

The scenario gave us a hard time, but it’s finally over with and we are satisfied with the outcome. You guys asked for a storyline and you are gonna get it, hard!

All of the graphic assets are now complete and it is up to Jeff & Fab our two code monkeys to finish the thing (which should take a couple of weeks because of all the stuff we kept adding into the game design while they were asleep).

More screens and vids coming in very soon!

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iPad Twin Blades – including the update

Isn’t it amazing how people take firm resolutions only to give them up all half a bottle of wine later?

Because this is the whole story behind iPad Twin Blades, the very first iPad optimized game IN THE WORLD. Forget about major publishers, we ain’t just porting our game with a crappy x2 pixellated zoom: we will offer native HD graphics and it’s gonna kick ass.

I wasn’t supposed to tell anyone just yet but in all this excitment I forgot myself and sent a screen to pocketgamer picturing one of the bosses of the update.

iPad_twin_blades
(click on the image for iPad resolution)

Obviously the build is still under heavy work – and we’re prioritizing the update more than the iPad version, but it is looking great in the emulator already!
The update will feature bosses, new environments, a story mode, a mini map to let players chose whichever level suits them best and several NPCs. As we stated previously said update will be free to all of you who have already purchased the game.

The update is scheduled for release end of february on the iPhone & iPod touch, and end of march on XBLIG and the iPad. Stay tuned for more screens very soon!

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XBLIG Twin Blades is #1 in Japan, France, Spain

The game is performing quite well on Xbox Live Indie Games. In fact it’s the most downloaded game in several countries including Japan!

japan_TB

In your face, Rate My Avatar !

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Happy New Year 2010!

Those of you who have been following since the beginning know of our habit to be late to celebrations such as birthdays, weddings, Halloween etc. Rest assured that for 2010 we took the firmest resolution to abide to our persistency in punctuality failures.

Thus we’re happy to wish you all a happy new year 2010, 6 days behind!

card

We’ve got plenty of things going on, the most urgent of which being the upcoming updates for Twin Blades. Now rest assured that we have read carefully all your feedbacks and are actively working on adding cool stuff to the game.
We’d like to take this special occasion to thank all of you not only for buying Twin Blades, but also for your kind words and enthusiasm – its been really heart-warming to see people appreciate our game so much and its really pushing us forward.

So thank you 2009, its been a kickass year for the Press Start team: we’ve been rejected over and over (and over) but in the end you showed us the light – and a little bit of glitter too.

[JeffEdit: OMG Phil, so cheesy!]
[PhilEdit: 'tis the last time I give you administrative rights!]

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Interview on 2D-X, contains ‘old Italian porn’

Jeffrey Wilson published an interview on 2D-X dealing with Twin Blades’ origins and our views on 2D gaming in general. As a little bit of the nun’s shameful creative background is unearthed the words ‘old Italian porn’ are coughed up.

Read PSS’ interview on 2D-X.com

Sure we can’t take if offline now, but on the bright side it brought us our very first porn start follower on Twitter, hurray!

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Twin Blades is available on XBLIG!

The game is live, I repeat the game is live!

Get it here while its cheap!
XboxLiveIndieGames_Logohttp://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-0000585503e1?partner=RSS

Now that my shoutout duty is fulfilled I may return to bed and resume my slow agony – man oysters are EVIL!

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XBLIG Twin Blades slightly delayed, no pee in ladies’ washbowl

The game is currently being peer-reviewed, the penultimate state before being released on Xbox Live Indie Games. Unfortunately peer-review isn’t like when all urinals are occupied and you can always pee in the ladies’ washbowl instead: there’s no queue-dodging on XBLIG.

There is no ETA, although it shouldn’t take more than a few days – or maybe even hours. We’re 70% done, it doesn’t mean much as we don’t know exactly how many more reviews the remaining 30% represent (Microsoft likes to keep it a secret, or else people would figure out how the break the mysterious Microsoft Time and that would take away most of the charm of staring at that blue bar’s progress).

TB_progress

Problem is peer-reviews is a volunteer-based system, people do it in their free time and it seems they are currently busy spending their free-time on trivial things such as family gathering and selling unwanted gifts on ebay.

We’re sorry for the inconvenience, we’ve messed up and we’ll whip the coders as a collective punishment – although they’ll probably enjoy it so we’ll also force them to port the game in Java too.

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