The last build curse

It seems it has been following my whole career on the production side of the games industry, everytime I am in the vicinity of a coder announcing (with a certain pride) something like “this is it, we’ve fixed everything ’tis the last build we’re compiling”, it is bound to fuck up.

This time the curse has been very creative and we have uncovered a nasty hidden bug at the last minute that corrupts the saved game if the player leaves the mini-map under certain conditions.

One wonders why we don’t use the famous ‘if(m_CorruptSavedGame = 1) return UncorruptSavedGame‘ line but Jeff & Fab insisted that coding didn’t work like that and we needed the late working hours to fix it thoroughly instead.

So we’re holding on the release until it is fixed, because even if only 2% of the players encounter this bug it is potentially so frustrating that it would completely destroy the user experience.

Please bear with us while we process the sacrificial chickens to counter the curse, we’re getting there I swear. ‘Tis the last build we’re compiling.

Update: The DLC has now been submitted both to the App Store and XBLIG peer review!

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