Rough & Artworks

I’ve found the process of retreiving artworks from an elusive concept artist to be quite tedious. These people, ‘the creative people‘ as the politically-correct term seems to be these days, tend to turn into ostriches whenever a situation revolves around their previous creations, presumably because they see it as a flawed thing from the past, an ignomous monster they’ve spawned and are terribly ashamed of.

If you ask me tho, there’s nothing wrong with it. In fact I quite like the first version of Father Richiardo, the nun’s mentor.

richiardo_artwork

In the updated version of Twin Blades Father Richiardo will be the central hub not only for the story as he gives indications to the nun, but also as a 24/7 convenience store as he’s now holding the shop accessible anytime between missions. That’s right, no more waiting until the End of Day to buy new weapons!

Next up we have a tree who’s role isn’t as central in the storyline, but is a nice tree anyway.

element2_artwork

All that green stuff (along with many others) fit particularly well in the forest level, which has a certain eerie touch that make it particularly charming (if you take no notice of the zombies).

TwinBlades_4

Feel free to send us your comments if you’d like to see more artworks!

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