Become an uberfan, get a custom joystick

We have passed the point where Twin Blades has become profitable (which sounds like a delectable dessert to our ears).
So we’ve got this big bag of money right now and being a big bunch of nerds we had no idea what to do with it, so we made a quick vote and unanimously decided to spend it all on custom t-shirts.

And because we have too many of these classy t-shirts, we thought we should give them away to our most dedicated fans. But we’re not going to throw them away randomly, or else where would the feeling of achievement be in that? How could you unsuspiciously parade in the streets with your PSS t-shirt and swell with pride in society without emanating the subtle odor of own sweat?

We’ve noticed Twin Blades had its fans and we like that, a lot. But further than that we’ve also noticed how some of these fans take initiatives to actively participate in the promotion of the game. And we want to reward those active fans, and we want to equip them with the best gear the world has to offer so they can beat the crap out of the other games’ fans.

Thus, we collectively decided that Phil should sacrifice the unique custom Twin Blades joystick he crafted out of a Xbox 360 pad and equipped with full Sanwa/Seimitsu japanese parts, and give it to our best uberfan.

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Well that’s interesting, now how exactly do I become an uberfan so I can beat the crap out of other games’ fans with a unique joystick in a cool t-shirt? you ask. And the good news is we haven’t set any boundaries for that. All you need to do is promote Twin Blades in any way of your choosing and send us a picture or whatever you did at uberfan@press-start-studio.com before the 30th of may to enter the contest!

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Get involved, do it your way! You could either tell about the game and how much you’ve liked it on your favorite forum like Gamer_Kyio did on IGN, or send a message to your daily game news blog to incite them to update their review with the DLC, or draw some fan art like Aphex did with the nun (along with a completely NSFW version), or send a tip to any website you think would like the game like KidKobun did with Mtv, or use your own prose to post a review of on the app store, possibilities are endless, creativity is all yours!

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The DLC is live boys!

Aye, after months of hard work the free DLC is now available for download on the Xbox Live Indie Games channel!

As previously stated the new content brings a storyline, boss challenges, a mini map navigation system, 11 new environments, more awards to unlock, additional slash moves and plenty of other improvements.

Go ahead and enjoy the treat – we look forward to hearing your impressions!

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Edit: The DLC has also hit the app store, ready your iPhones!

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The Ghost HUD

Yes, the DLC is on its way. The peer review of the XBLIG version is roughly 85% complete and the iPhone version is still making its way to you.

In the meantime I’d like to introduce you with a neat little feature we haven’t mentionned before: you will now be given the opportunity to set the level of transparency of the HUD all by yourself!

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In the story mode we have de-zoomed the action slightly in order for the nun not to overlay with the controls too much. But for those of you who can find the controls solely with the Forceā„¢ rather than relying on your good old eyesight will be pleased to know that you can make the bottom-screen icons completely disappear if you so wish!

Oh yes, you can also adjust the level of the in-game sounds and music separately as well. But who would ever want to lower the sound of an imploding zombie head I wonder.

And as a special treat I’ve also added a screen of one of the new environments at night time – featuring what seems to be the most popular weapon of all: the flame-thrower of course!

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The last build curse

It seems it has been following my whole career on the production side of the games industry, everytime I am in the vicinity of a coder announcing (with a certain pride) something like “this is it, we’ve fixed everything ’tis the last build we’re compiling”, it is bound to fuck up.

This time the curse has been very creative and we have uncovered a nasty hidden bug at the last minute that corrupts the saved game if the player leaves the mini-map under certain conditions.

One wonders why we don’t use the famous ‘if(m_CorruptSavedGame = 1) return UncorruptSavedGame‘ line but Jeff & Fab insisted that coding didn’t work like that and we needed the late working hours to fix it thoroughly instead.

So we’re holding on the release until it is fixed, because even if only 2% of the players encounter this bug it is potentially so frustrating that it would completely destroy the user experience.

Please bear with us while we process the sacrificial chickens to counter the curse, we’re getting there I swear. ‘Tis the last build we’re compiling.

Update: The DLC has now been submitted both to the App Store and XBLIG peer review!

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